void keyPressed() { if (key == ' ') { if (started && !paused) { switchPlayer(); } else if (!started && !paused) { started = true; counter = s; loop(); println("Player One's Turn"); } } if (key == 'r' || key == 'R') { println("resetting"); reset(); } if (key == 'p' || key == 'P') { paused = !paused; if (paused) { println("Timer Paused"); } else { println("Timer Resumed"); } } }