What is posted here? Well I have an online portfolio that has all of my fancy-pant art and design work, but I had no place for my mini-projects. Mini-projects and works in progress will be the focus here.
As the tagline reads, this is space is for sketches, code-bites, and toys.
For a project I needed to learn how to make an emitter (for particles). Specifically and emitter object that can be called several times so that there can be several unique emitters. I have made something similar before but it works more efficiently now. Videos only.
A friend and I have been playing Chess recently (neither of us are very good) and we decided we could use a chess clock to make the games faster and more stressful. We decided to make a game of it and see who could program a rudimentary (but working) chess clock. Here’s mine.
Circle Crawlers spawns a large number of ‘crawlers’ and a smaller number of ‘anomalies’ who each crawl around the screen randomly. The large anomalies move slow and thus never get too far away from the center. The smaller crawlers can move faster and can break away from the center but always die before they get too far out from their point of origin.
I was learning how to properly use objects and classes. Here there is a base class “Bug” and a class to extend it called “Crawler.” Class Bug is never directly called, I had planned on using it in the future, but never did. Also, I figured out how to use fonts for text in Processing.
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