If you’ve ever used Processing you’ve probably used the ‘map’ function. From the Processing Reference section it reads: “Re-maps a number from one range to another. In the example above, the number ‘25′ is converted from a value in the range 0..100 into a value that ranges from the left edge (0) to the [...]
Emitters
For a project I needed to learn how to make an emitter (for particles). Specifically and emitter object that can be called several times so that there can be several unique emitters. I have made something similar before but it works more efficiently now. Videos only.
Chess Clock
A friend and I have been playing Chess recently (neither of us are very good) and we decided we could use a chess clock to make the games faster and more stressful. We decided to make a game of it and see who could program a rudimentary (but working) chess clock. Here’s mine.
Circle Crawlers
Circle Crawlers spawns a large number of ‘crawlers’ and a smaller number of ‘anomalies’ who each crawl around the screen randomly. The large anomalies move slow and thus never get too far away from the center. The smaller crawlers can move faster and can break away from the center but always die before [...]
